Clusta.
Rhizome
2
Adaptive design
Design that allows the user to adapt the object of the design in some way
1
No Obstacles
Alec Wilkinson, The New Yorker (2007) - details the origins and history of parkour
2
'By operating outside of normative design contexts, this enquiry is free from the demands of industry and the market forces that inform the majority of technological trajectories. This freedom facilitates a shift away from familiar notions, established lineages and contextual expectations to reimagine things and worlds inspired by different ideologies or motivations.’ (P21)
14
Living with Robots: A Speculative Design Approach
James Auger, 2014 - Journal of Human-Robot Interaction, Vol. 3, No. 1, 2014: 20-42
2
Roof Culture Asia
Storror - parkour video
3
Charles Eames' definition of design
'a plan for arranging elements to accomplish a particular purpose'
2
Speculative Design
Design which isn't bound by markets, and thus doesn't have a defined 'purpose'
3
Baudrillard - how advertising demands categories of objects
How this defines categories of people, 'tyrannical' in nature
2
Parkour - Storror
Example of how objects never have one defined use, and how keeping objects defined to one use is a task of authority, and requires constant upkeep and work
20
Turtles Finished Articles
10
AI and UI
On agnostic interface design
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